As the tempo multiplier adjusts the time at its source, it’s impossible for me to make it work on external sources (it’s the same for x2 and /2) Honestly I don’t like how I’ve implemented it, so I will rework it in the future to make it more flexible.
It seems to be working now on internal, odd. I’ve also noticed that running the program over a long period of time seems to lead to the tap tempo being a little less accurate, seems to be lower than actual tempo.
ah thanks for letting me know. I have completely re-written that entire system since the last release so hopefully those bugs will be fixed (and I’m sure I will provide you with some exciting new bugs to find! )