Easier manipulation of transformation values?

hey, would it be possible to implement a system similar to for example blender or similar software, where you can either adjust the values itself to make idk, a cube taller, or you could click on the cube and a little overlay with XYZ and rotatio n appears, you know what im talking about i guess, THAT, but in lliberations node editor, could we adjust some of the basic values like position, size, rotation directly in the simulation? like drag or rotate a line exactly to the spot you wish without having to first adjust X and then Y in the menu? that would creating new beams more fun and also faster

Hi Simon!

I totally agree, that would be great. It’s something I’ve had in mind for a long time - for each node there could be a visual interface that goes alongside it in the preview window, with click / drag adjustments.

Although it seems like a simple idea it’ll be pretty complex to implement. It’ll definitely happen at some point but not for a while. Same goes for a click/drag interface to move lasers in the 3D view.

Thanks for the suggestion!

Seb